Shwimmen

The past few days have been quite filled up, at least for my standards. In fact I've been getting so much exercise that I cannot but say that I should've lost some weight. One thing I have to post about is about a new card game I discovered and taught friends on the 25th, named Shwimmen. It was one of the first time they actually played a game I taught, so it should be quite significant. To those who have played then, I'm sorry to say that my rules got a little mixed up, so I'm posting this up for your clarification.


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Shwimmen (German, literally 'swimming')
Similar to 31 or Scat in other countries.
Originally conceived by Christian Moeller, adapted for gamble play.

Works optimally for 4 players, but playable from 2-8.
Uses a 31 card deck (7-10, J, Q, K, A)
Cards has face values of as such: 7-10 (face value), 10-K (10), A (11)

Opening
1. The dealer deals three cards starting from the dealer's left continuing in a clockwise direction plus an extra hand for the centre of the table.
2. The dealer chooses whether he (/she) would like to keep his (her) hand or trade it from the one in the centre before seeing the cards. Once the trade is done, there is no reverting back.
3. The cards that the dealer does not want is opened in the centre.

Play
1. Everyone starts with three lives represented by three chips. The denomination of each chip is determined before the game starts.
2. The dealer's left starts first. During a turn, a player may either:
-----i. Trade any card with another on the table
-----ii. Pass
-----iii. Knock (explained later)
3. If at any moment you have a special hand (due to a initial deal or after a trade, you MUST expose it and the round ends without anyone else having a turn.
-----i. Feuer (literally 'fire') - Three As of any type is worth 32 points.
-----ii. Schnauz (literally, '31') - One A and another two 10-point cards all of the same suit is worth 31 points.
4. If everyone passes in succession, the three cards in the middle is replaced with a new three.
5. If at any time a player decides that his hand is stronger than the rest, he may 'knock', which will give every other player one more turn before the round ends.

Scoring
1. When the round ends, everyone's hand is exposed. The score for a hand is done by adding up the values of the cards with the same suit. For example: heart7, heart9, spadeK would count 16 points (for the two hearts); club8, diamond9, spadeJ would count 10 (for the jack of spades).
2. Any other three-of-a-kind other than A scores 30.5 points. So, diamondA, clubA, heartA (32) beats spadeA, spadeK,spadeJ (31) which beats spade9, heart9, club9 (30.5) which beats clubK, clubQ, clubJ (30).
3. In the case of a tie for triples, the highest rank wins over; A (high), K, Q, J, 10, 9, 8, 7 (low). In the rare case of ties of combinations, the highest suit wins over; Clubs (high), Spades, Hearts, Diamonds (low).
4. The lowest scoring individual(s) adds one of his life (chip) to the pot. If the game ends with a Feuer, all other players add one life to the pot.
5. The game will continue with a new round until someone loses all his lives. The person is considered to be shwimmen (literally, 'swimming'). If a person who is shwimmen loses another round, all lives in the pot goes to the person with the most lives. If tied, the pot is split evenly.
6. The game ends and a new one can be started with everyone having 3 lives again.

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Overall, this game is quite challenging and strategic with everyone focusing on NOT LOSING their lives, rather than winning everyone's lives.

I hope you will enjoy this game!

P.S.: I just met Vincent and he said his friend had an opening for a fresh graduate interested in writing and he said I would be fit for the job. It is an NGO writing position with a 'quite good' tax-free salary in Cyberjaya. Should I take it? Comment!

1 comments:

Haha. This is really some good game that you've introduced. (y)

February 27, 2010 at 11:54 AM  

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